Failed entry for PasteJam, couldnt finish it because IRL issues. 
>The door flies open when you arrive and a young unicorn with blueish mane walks into the office.
>Having your semi-automatic weapon already raised, you instinctively gun him down before he reacts.
>He falls down, but soon after another pegasus with a yellow mane rushes in with her bayonet.
>You fire again, spraying down bullets that pierce through her body and break the wooden walls.
>She collapses in the hallway, dropping her trench rifle in the act.
>The rushed hoofsteps of a third individual can be heard closer and closer, prompting you to reposition in the left corner of the room closest to the hallway
>They come to a sudden stop, as do you. The saddened whimpers of another mare can be heard near the bodies of the soldier couple.
>''Oh no...''
>If she's smart, she'll know you're still inside and she'll want to force you out of the room with a grenade, where her weapon could very well be waiting for you 
>A near thud indicates she laid down her weight and is probably moving the bodies of her allies to use them as shields
>You can hear her breathing, calm, collected, steady, most likely to not disturb the aim of her rifle
>She is close, one corner lap away. You can hear her pulling something out of a back pocket
>No unicorn glowing noise was heard, which indicates she'll have to use one of her hooves to throw it into the room.
>You're close enough to rush in and shoot her. You'll do it as soon as she unpins it.
>...
>...an ignition is heard, the sound of a match getting lit. 
>This is the moment you get up and rush around the corner, with your weapon aiming low.
>Chaos unfolds, and you try your best to hit the pegasus mare while spraying down the rest of your magazine.
>She fires a single shot from her rifle, loud enough to drown the sound of your bullets flying out of the chamber. 
>The bullet travels with enough force to pierce your left hindleg, making you collapse to the floor in pain.
>Looking up again, however, you now see three corpses lying together on the floor. 
>Slowly, you reach for your health kit in your backpack while examining your leg.
>The bullet went right through, a hole the size of a coin was formed as a result.
>You pull out your basic materials to prevent the worse. 
>Hydrogen peroxide, for the infection.
>A tourniquet, to stop the bleeding.
>Several cotton swabs and a bandage, to cover it up.
>...while you try your best to tolerate the pain, you take another look at the lives you took.
>Young unicorn, dark ocean mane, light grey coat stained with blood. 
>From behind, bullet holes are most notable in his neck. A double-barrel shotgun is buried by the colt's face.
>Young pegasus mare, golden mane, orange coat. 
>Met a similar fate as her peer, a telescope is hanging from her necklace. 
>Young pegasus mare, silver mane, blue coat.
>Barely recognizable due to the bullet holes all over her face, she held a stick of unlid dynamite with one hoof and her sniping rifle with the other.
>All wearing the same dark green uniform. All as young as you are.
>But to you, a choice is what separates an adult from a corpse.
>You reach for their uniforms, still unable to stand up due to your injury.
>Unless they deserted, these soldiers had orders to follow and you're gonna look for them.
>Family photographs.
>Letters about promises that will never be fulfilled.
>And a map, in which the building you're on is marked with a red X 
>And so are the adjacent buildings. 
>Signs are placed around the map, routes to take, tactics to make.
>You can only guess that, judging by the TNT and the smell of gunpowder, they wanted to set up this building as a trap.
>Surround the enemy and force it to take this area that is most definitely not booby-trapped.
>Unfortunately you don't know how many squads they send in to complete their mission.
>Yours is to scout, theirs is to sabotage.
>The past is in the past, you're still alive. And you feel like crying, but as of now your tears are dry.
>What matters now is a plan of action. You know what the enemy wants, and these ponies aren't the last ones you'll see today.
>Hopefully, this won't be your last day alive.
>Your gun begins to shake on its own. 
>The mare's telescope.
>The knife at the end of her rifle.
>And the bullets inside the stallion are causing his body to spams lightly on the floor.
>A magnetic field, to which your machine gun is pointing directly at. 
>It's coming from the street.
>You decide to stand up and try your best to go upstairs. 
>Peaking through the window, you can barely make out the shape of the street due to the immense fog covering the city.
>You reach for the staircase and begin to ascend.
>That's when you feel your soul leaving your body, a single yell is heard from the streets
>''THAT BUILDING! MOVE IT, MOVE IT, MOVE IT!''
>You hasten your pace as best as you can, by now you have reached the entrance of the first floor.
>Muffled voices are heard in the floor below.
>''...it's the sabotage squad!''
>Silence, then another female speaks up
>''Heads up then. You two, clear the building.''
>In that moment, you know you have to act quickly. 
>Opening the windows of the floor would make way for the fog of the city into the room, but you don't know if you have enough time to do that.
>Hearing hoofsteps coming from the staircase only confirms this notion further.
>You can reach the clothing drawer and maybe hide in it until they go away.
>But if they take one look inside then it's game over.
>One of the doors is labelled as ''Radio'', which could at least provide your allies a call for support before your last moments. 
>Unless of course, that radio was to be nonfunctional. 
>Lastly, you have a butterfly knife in your pocket, which is probably what gave you away in the magnetic field.
>You're not good at throwing knives, but a mare of your size should be able to tackle the average stallion to the ground.
>The door to the radio room is open, and you make it just in time when you hear the hoofsteps stop by at the hallway entrance.